
							
Mike....sorry about the huge delay...CES demos and other crap have
really screwed us up..


	Here is a rundown of what you have....
	
	
		1. 3 disks (put them all in one folder and run the build
			called "BOB"
			
			
		IMPORTANT FILES:
		
			SFXEQUATES.H	;our sfx equates (all set to $82 for now)
			
			MUSIC.ASM		;your code, drivers, etc
			
			VBLANK.ASM		;our vblank routine
			
			INITLEVEL.ASM	;our level init code
			
			MAIN.ASM		;the main module with .bin includes and loads
			
			BOB.ASM			;the bulk of bob's code
			
			
		
	Due to the lack of time, this version does not have level per level
	music loads but only onces at the beginning.
	The music is loaded and then the soundeffects:
	
				MAIN.ASM
				
					jsr	initmusic
					jsr	initsound


	The sfx calls are
	
				lda #SFXNNNNN
				jsl	soundeffects

				
	Also (i guess it figures) all the sound effect calls have not been inserted
	but only a bunch of Bob's and his weapons,remotes,explodes,etc....
	
	If you look at SFXEQUATES.H you will will find a bunch of SFXNNNNNN equates.
	The first bunch (SFXGUN,SFXUZI...etc) have all been called up to the
	point where the files says "unimplemented files".
	
	Some of the calls may not be done correctly (repeating flame,etc) but
	hopefully there is enough to make bob sound like he is doing something.
	
	By the time you get this....the bulk of the calls will be in place (yeah).
	

	Notes on bob:

			Hit select 3 times during game play to stoke up on all
			weapons and remotes.
			
			Hit TL+TR on title screen to select other worlds
			
	Since this is our first attempt at merging code, we might have mega
	problems, so please call if anything looks screwy at all and we can
	probably resolve it verbally or we can modem or fax you anything you
	need.
	
		Also, feel free to fix any bugs in our code.
		
		
							Good Luck...ED from Gray Matter
							
							
								Phone:	416-842-5670
								Fax		416-842-5687
								
								
	Post notes:
	
		1.	Man i hope the link works...if any files are missing or
			any labels not there....try dummying them or call us
			and we will help you fix it
			
		2.  You shoud probably have a "silent sound" to get rid of the
			obnoxious sounds (ladder repeats, etc) or call and we
			will help you call it correctly.
			
		3.  Feel free to insert any other calls (jump, vomit) and we
			can help you in getting the point in the code to call it.
			
			
								Time for a pint...